I have 2 questions about possible future plans: Note that not all worlds may even have a such thing as souls at all (eg, the "zero magic" worlds). I expect there will be many of ways to achieve immortality, and many of them revolving around putting one's soul into something that doesn't age. Some will require absolutely nothing, some will require sacrifices of the best crops to the god of metal every full moon, others will be fueled by flesh & blood and will seek it out on their own accord, others will require the concentration/mana of their creator. Will vary from world to world without a doubt. I guarantee that automatons will be treated in the code much like normal creatures are, but with relevant differences like different materials for their body parts, and different sustenance requirements etc (in many ways, a Bronze Colossus could be considered an "automaton" already, just uncontrollable and impossible to create).Ĩ. Absolutely there's no way this game of all things will have hardcoded automaton models, especially in an update that aims to procedurally generate entire races. This answer goes for question 9 as well.ħ. Some may be mindless servants that can't act without orders from their creator, others may be freely willed beings. Probably, depending on what "automaton" means, and may vary. What's the difference between a "flesh automaton" and a "normal person"? It's all fuzzy, just words.Ħ. I'd guess it would be whenever their thought body part is replaced, and/or their soul is lost/replaced. I wouldn't be surprised if all of these were possible, given that lots of weird body transformation stuff is planned anyway.ĥ. Definitely, in some worlds prosthetics would be some sort of item/equipment/body part blend, and all of these are going to have potential to be magical.Ĥ. Some prostheses will be crude peg-legs and hook hands (pretty much all worlds will have this I imagine), others will be magical automail arms, others may be literally fully living organic replacements, or even be improvements over the original.ģ. Definitely would vary from world-to-world, and situation to situation. Probably prostheses will have to be coded to be able to act as stand-ins for body parts and their functions (eg, GRASP), so why not the other functions as well?Ģ. Will it be possible for one to achieve immortality not via necromancy, but by replacing aging flesh with machinery/putting one's soul into an automaton body?ġ. Will you be able to have an automaton-exclusive fortress or play as an automaton in adventure mode?ġ0. What will be the upkeep costs of an automaton (I presume they won't need food and alcohol)?ĩ. Will there be automaton models besides the standard humanoid worker?Ĩ. Will automatons be able to take roles of nobility?ħ. How much of a dwarf's body can be replaced until he is considered an automaton?Ħ. mix and match parts (replace a dwarf's legs with prosthetic arms)?ĥ. replace a healthy body part with a prosthetic one?Ĥ,3. attach a prosthetic in addition to a being's natural body parts? Imagine a craftsdwarf having 4 arms, 2 natural and 2 artificial, increasing work speed.Ĥ,2. Will there be magical prosthetics that give the user magic powers?Ĥ,1. How will prostheses fair in comparison to the original body part?ģ. Are the prostheses only for limbs, or will there be ones for every organ?Ģ. These features seems innocent on the surface level, but actually raise a lot of question (hopefully not too many to answer):ġ. Quote from: SamBucher on November 26, 2022, 12:44:27 pm The Dwarf Fortress development page mentions "automatons and magical prostheses" as part of Myth&Magic.
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